The next launch window opens in the Fall!
The Pack 317 Space Derby Race is run on a four-line hand-crafted wood derby track. We use race officials at both ends of the track to administer and officiate the results of the race. The race is run in heats, by den, and overall pack winners.
2022 Cub Scout Pack 317 Official Space Derby Rules
Event Rules & Regulations
All rockets must pass the following inspection to qualify for the race:
Only basic materials supplied in the Official BSA kit may be used. The hanging device supplied in the kit must be used.
The rocket body may be no longer than 7 inches, not including the propeller and fins. Width 2.75 inches - Three rubber bands per rocket.
There are no restrictions on the weight of the rocket. The rockets may be detailed in any way as long as it does not exceed length restrictions, is flight worthy, structurally sound and does not interfere with another rocket during the race.
The nose cone (propeller assembly) must not be glued in place on the nose of the rocket.
A notch or groove should be formed in the tail of the rocket to seat the band holding dowel. The band holding dowel must not be glued in place. (These rules allow band replacement in case of breaks)
Scout may use graphite powder between the propeller and the bushing if desired. Other forms of lubrication are prohibited.
Rockets with wet paint will be disqualified
Once the rocket is submitted for entry, no further adjustments can be made except in the case of mechanical failure.
At registration judges will assign a number to the rocket and separate it by Den.
Officials will wind the rocket propeller up to 50 winds then place the rocket into position at the finish line. Upon completion of the race, the race official will give the rocket back to the pilot.
The race will broken into several heats:
Arrow of Light
Overall Pack Champions (1st Place from each den heat)
Any entry that experiences a mechanical failure will be allowed to re-race if it can be repaired during the same heat. It will count as a heat loss if it cannot be repaired prior to the beginning of the next heat. All repairs of this type must be done with a race official observing and certifying as to its flight worthiness.
The fastest rocket to the finish line is the winner. In the event that all rockets don’t reach the end of track, the one that goes the furthest is declared the winner.
The race will be double elimination. A rocket's lane position will be changed between the first and second runs. A rocket must lose twice before it is eliminated.
Only the Racing Volunteers will be allowed in the Space Track area
One Rocket per Scout
All rulings by “Space Command” are FINAL.